

I was to rob some chemicals from a box at a manufacturing plant. I fell victim to this too, when I met an NPC in a clinically undirty bar and accepted a mission I thought was straightforward. The alpha has already been criticised for forcing players to take ludicrously long taxi rides to far-flung moons. "Finding your feet, physical and metaphorical, is reminiscent of the vanilla Elite, when you're learning the ins and outs of spaceflight and pushing buttons to see what happens."Īnd the tweaks are forthcoming. Although there's probably still a lot of optimisation and tweaking to be done. This feels like a concession for a game that has looked so good for so long. For instance, I've had to slap everything down to "Mid" on my venerable GTX 1060. But the bump in graphics is an unexpected disadvantage for those of us slumming it with a grandpappy graphics card, unable to get a new one for a decent price (thanks, Borkcoin). New witchspace effects, shiny reflections, warty terrain.
#Elite dangerous stuck screen commander upgrade#
There's a graphical upgrade with this expansion. The real problem is that these stations (and everything else) demand a little more from your machine. Elite is hard and dry sci-fi, so the grey metal interiors and straight talk of the shopkeepers and NPCs lacks the colour of something like No Man's Sky or Outer Worlds. These stations are a little plain-faced so far. Because that's one of the other places you'll use your legs. But you can keep it pumped up with little energy-pack juice boxes, which you buy in space stations. Energy depletes over time, and if you're in a particularly cold environment (as space is wont to be) your energy bar will dissolve faster. A space suit HUD tracks your oxygen supply, health, shields and energy. Fade to black for a moment and you're on the surface, WASD-ing around the place with glee. You land on a planet or moon and click "Disembark". Especially when it offers the one thing I've been itching to do since this spacey meatball came out six years ago: the ability to clamber out of your ship and kick the landing gears. The alpha has problems, especially when it comes to the planetside battlefields, but ultimately I cannot knock the ambition of this update. Odyssey is the biggest sideways step Elite Dangerous has taken, essentially embedding a first-person shooter inside its already-operating space sim, like some chocolate truffle of genre.

#Elite dangerous stuck screen commander simulator#
Despite that, it's gratifying to boot up your favourite space-trucking game and find not just a walking simulator inside, but a moon-walking simulator.

Not everything is smooth and picturesque in this ongoing public alpha. I'm out for a walk, you see, with the long-awaited space legs of the upcoming Odyssey expansion. My Sidewinder, the trash-tier space banger of Elite Dangerous, is parked quiet and unoccupied on the edge of a huge meteor crater. Its engine reverbs across the moon's surface as it boosts off into orbit, ignoring me. Not a scavenger bird, but the somewhat larger Core Dynamics Vulture.
